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Bags of Fun
Level: Ice Station
Mode Type: Capture the Bag
Character: Will be posted later
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Bronze: Will be posted later
Silver: Will be posted later
Gold: Will be posted later
Platinum: Score 10
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Will be posted later
Strategy:
Start by running out the right and getting the speed boost, then get the bag. If they get your bag first, restart. If you get their bag first, they don't pick yours up right away. Run back, avoiding their fire and score, it's really to do when you have the speed boost and it should last until you are back into your base. Then drop out of the top left window of your base and get that speed boost and the body armor if it is there and get their bag again. Repeat this process, alternating using the right and left sides to get the speed boosts. If one of them gets your bag, do what you can to secure it quickly, the plasma grenades work well for this. Then return to the pattern. As long as they don't score or take up too much time from getting your bag, you should get platinum with just a little practice.
Submitted by spookisfat
Alternate Strategy:
This match is a lot easier than it looks. When the mission begins, run out of the building toward the blue bag. Head right and grab the rocket launcher on top of the underground entrance, then the speed power-up on that side. With your new speed, run to their bag, grab it, and take it back to yours. When you go back out, go to the left and grab the speed power-up on that side, as well as the armor if it's there. Rinse and repeat as needed.
A few side notes:
-As you're returning their bag, it may help to swing wide on the way back and go in by way of one of the side entrances.
-If they take your bag, run towards the near entrance. The bag carrier will run out. Blast him with a rocket and secure the bag.
-If you can grab the cloak power-up, do it.
-If you need health as you're returning the bag, instead of dropping all the way down, go back down the ramp to the second floor. Grab the health there and continue scoring points.
-Remember that the ramp from the second to first floor points to their base.
Submitted by Cayene of Doma
Alternate Strategy:
Looking out from your base towards the bridge to the TimeSplitters' base, there are a bunch of pickups. They're arranged as follows:
To the far left, in the little fort, there is a full armor (blue) and a Homing Launcher pickup. Then (from left to right, starting outside of the small fort) there's a speed icon, a half armor (red), another speed icon, a shrink icon, and then a third speed icon. Further to the right of the third speed icon is another small fort, this will bring you back behind your base if you were facing out towards the bridge. This second fort has another full armor and a regular rocket launcher in it.
The routine goes like this:
Run out to the left fort and grab the full armor and the Homing Launcher (important!), then grab the speed icon outside the fort and make your way to grab the Splitters' bag. On the way back, your bag will probably have been stolen, so make sure you take out the carrier with a well-placed Homing Rocket and secure your bag. Get up to your bag and score.
The second time out, run to the right of the bridge and grab the speed icon there. You can also grab the shrink if you feel like it. Head across the bridge, grab their bag and make your way back to your base the same way as the first run.
You'll want to repeat this cycle until the end of the match. If your armor/health is getting low, you can always take the right route with a slight modification. Grab the speed icon closest to the fort behind your base, run in there and grab the armor and Rocket Launcher, make your way back and grab the shrink icon and speed icon on the right side of the bridge and then continue the cycle as before.
There are a couple of important things in this run to keep in mind that help make this level a hell of a lot easier:
Make sure you're grabbing the Homing Launcher, you'll need to make sure to kill any Splitters that have your bag and secure it, otherwise you cannot score. The Homing Launcher makes it much simpler because if it's on target, it's a guaranteed one hit kill. You don't want to waste time trying to take them out with the Plasma Autorifle.
Don't be afraid to hit that fort behind your base if needed. The two speed icons on the right side of the bridge are put there for a reason, if you grab the one closest to the fort and then the other on the way to grab the Splitters' bag, you really don't lose much in the way of time, and it keeps your speed boost going. Plus it keeps your armor up, which you'll need to make sure you get back to your base alive so you can score.
Keep the red half armor in mind also, on the way back you'll be getting slammed more often or not, and going off to the right of the bridge to grab it on the way back to score kept me from getting killed many times.
Lastly, familiarize yourself with the layout of the level so that you can just jump out of one of the top windows on the third floor of your base after you score. If you know which way you need to head out, and know which window to jump out of to put you in that direction, it cuts down on both time and confrontation.
Submitted by Psycold
Rewards: Ringmistress, Big Hands cheat and Slow Deaths cheat unlocked.
They're Not Pets!
Level: Will be posted later
Mode Type: Will be posted later
Character: Will be posted later
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Bronze: Will be posted later
Silver: Will be posted later
Gold: Will be posted later
Platinum: 1st place with 55 kills
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Will be posted later
Strategy:
This can be a somewhat difficult challenge if you're not prepared. It's a three team match, which means it'll probably be easier to get 1st. You can use just about any weapon (pick the one you like best), but I'd avoid the Plasma Autorifle and Flamethrower, simply because they take so long to put the kill in. Since you don't have a radar, you can basically wander around randomly, looking for enemies. The easiest way to kill baby drones is to drop to a crouch, then blast them with a 12-Guage. Knowing the map can be helpful, so you can keep to well traveled areas to maximize your kills.
Submitted by Cayene of Doma
Rewards: Baby Drone and Bear unlocked.
Nice Threads
Level: Scrapyard
Mode Type: Assault
Character: Will be posted later
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Bronze: Will be posted later
Silver: Will be posted later
Gold: Will be posted later
Platinum: Finish by 2 minutes 13 seconds
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Will be posted later
Strategy:
This is very easy, all you need to do is find a lasergun, put the shield up and storm through the level. always make sure to point your shield at the guns as you pass them. using this strategy, I completed this in 1 min 19 seconds.
Submitted by AnnonymousTCO99
Alternate Strategy:
This challenge is actually quite easy, although it initially seems totally ridiculous. Start off by getting the laser and plasma guns which are in the same place - where Leo Krupps starts. Shoot a plasma grenade from long range at the left hand thread gun (as if your looking straight at the building) - if u miss, adjust your trajectory and re-launch aswell as strafing to avoid the thread. Now pump about 3 grendades at the central entrance where there are three thread guns.
Now take out your laser gun and activate the shield. If you dont, as soon as you open the entrance door, the two thread guns will kill you.Past these two guns, run through the door and turn left to go through another door. Run down this corridor and when you approach a small room, run backwards through it pointing your shield at the top left of where you entered it, to avoid the thread.
Now run down the spiraling ramps pointing your guns at the threads all the way down (so u'll effectively be sidestepping down the ramps). Once in the next room, quickly run forward, dart left and forward again to avoid the rocket launchers which are immediately fatal. U'll have secured the cooling towers. GET THE AMMOUR here and progress to the next room where u'll have to quickly sidestep left and forward agin to avoid launchers and go to next corridor.
Now simply follow the corridors along, you'll emerge in another room which u go left at the junction (On ur right there is a sentry gun)!. Now go down this corridor and the next room will have 2 plasma sentry guns. ignore them and run staright across this room. In the next corridor turn right up to the CONTROL ROOM. Follow this up and switch ur laser shield on to protect against the final thread. Run underneath this and go right to the end (a.k.a. the conrol room)
I found this level difficult and only managed a time of 1m29.4s!
Submitted by IceDive
Tip:
NOTE: There are many autoguns that shoot explosives at you, and you cannot block those with the lasergun. Those autoguns set me up with lots and lots of frustration and anger, so just keep that in mind.
Submitted by RazielBloodlust
Alternate Strategy:
At the beginning of the level, run to the far left corner of the level (you might start out here) and grab the Laser Gun. It is directly behind one of the big, metal, cylindrical pieces of scrap that are sunken into the ground all over the place here. This is the only weapon you will need to pick up for the entire run.
Immediately make your way to the right side of the map, and proceed towards the laser turret that's in the upper right corner. You'll want to conserve as much laser charge as possible, since you'll need to use it in a couple of spots. If the turret is not targeting Leo (you'll be able to see it firing off to the left), use the large metal frame made of steel beams that is sticking up out of the ground as cover to keep it from damaging you. At the last second, put your shield up and make your way towards that turret. With your shield still on, aim and fire at the turret, destroying it as fast as possible so you can conserve your laser charge. This is the only thing you will need to destroy in this level. As soon as it's gone, turn your shield off, and hug the wall in front of you as you make your way to the doors leading into the airlock. As soon as you get close enough to trigger the doors to open, turn your shield on again and run straight past the two laser turrets. Once through the second door, immediately turn left and down the hall to trigger the first objective's completion.
Haul ass down the hall, and strafe past the first laser turret with your shield up to avoid taking damage. When you get to the large square room with all the laser turrets, strafe past (with your shield up) each of the open sections that expose you to a shot from the turrets. Getting this part down may take a few tries, you'll have to learn the sweet spot for positioning your shield so that it sbsorbs the thread lasers. You may get hit a few times, but not enough to warrant any hesitation on your part, keep moving down and around this room. When you come to the corner that leads into the cooling tank area, strafe in and out of the doorway once to trigger the rocket turret directly in front of you to fire..... and miss. As soon as it misses, run around that corner, stick to the far right side of the walkway so that the other rockets it fires miss too, and take the second right. Run forward and up the stairs, down the hall, grab the shield and proceed forward to trigger the second objective's completion.
***** If you die before triggering the second checkpoint, or if you encounter any Sentry Bots which have respawned in front of you, restart. If you make it up to this point without any bot confrontations, and without losing a life, you will be free to die a few times while trying to get the last leg of this level completed.
When you enter the room with the two rocket turrets (one in front of you and one behind you), dodge right and then left to get through without getting blasted. Continue through, when you get to the part with the long grate walkway that "T's" off at the end, go to the right. The turret to the left (which will be behind you when you turn right into the hallway) will begin firing at you, either strafe left and right as you're running forward, or let it hit you in the back to push you along faster if you still have a lot of health.
The next room has two turrets, one up and to the right, and one up and to the left. As soon as you get into this room, run forward and strafe right top to avoid getting hit, get around the middle section and enter the door straight ahead of you (on the same wall that the turrets are mounted on).
When you see a branch of the hallway that turns dark blue in color (same as the cooling tank room) and see stairs on the right, going up, take them and then take the left immediately after. There will be another small set of stairs to the right with a laser turret mounted up above them, take those stairs while strafing left to avoid dying from the thread laser and head left down the little dead-end to the control room to trigger the level's completion.
This level can be done in less than 1:30.0, I died 4 or 5 times after completing the second objective, so there's definitely room to improve upon my time.
Have fun.
Submitted by Psycold
Alternate Strategy:
Ok now this one took me a while to beat but i made it through...ok now the strategy is that when u start u got to the right then go up u should see a laser sentry gun shoot that then do the asme thing on the left so that they won't mess you up. Then get a Plasma Auotrifle from a sentrybot and when u go in you'll see 2 laser sentry guns and like 2 sentrybot's u throw about 1 or 2 plasma grenades and that will get rid of them. Then you destroy everything else in there. But, then you should go up the ladder and get the homing launcher. There should be a checkpoint coming up soon. You'll be coming up to chassisbot's and more laser sentry guns. Throw plasma grenades at them. You want to conserve your plasma autorifle ammunition. Then you will be coming up to a robocannon. If you didn't know if you hit it in the head it'll stop working. But, you move on There will be 2 lazer sentry gun hanging on the wall folowed by 2 sentrybots u take them out with ur plasma grenades if you run out of them your gonna have to use ur sci fi handgun or plasma autorifle. Then comes up the gayest part of Nice Threads....You'll be seeing 2 lazer sentry gun's on walls and chassisbots and some sentrybots will always be coming after you. This is the part i got stuck at u just throw plasma grenades at them. You should have more when you fought those sentrybots. You go in the other room. You just RUN LIKE HELL THROUGHT THOSE PARTS AND KILL WHAT IS NESSASARY! Because i got a silver on the arcade mission. I was 2 minutes and 16 seconds away from getting a gold. I hope this helps you out if it doesn't help you out much...I'm sorry this is my plan and it worked for me. But, I really hope this helps you out.
Submitted by MattDL
Rewards: Scrapyard level unlocked.
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